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Faculty Position in AI for Games and Experimental Media

Carnegie Mellon University
United States, Pennsylvania, Pittsburgh
Jul 29, 2025

Carnegie Mellon University: Libraries: ETC

Description

The Entertainment Technology Center (ETC) at Carnegie Mellon University invites applications for a full-time, Assistant or Associate Teaching Track position at the ETC. While preferred, an advanced degree is not required for candidates with extensive professional experience with A.I. in games and experimental media. The ETC is interested in those individuals that hold game design experience, with an emphasis on current professional pipeline production practices, and a basis in design fundamentals. Ideal candidates for this position will have an active interest in gaming, computer science, AI, robotics, and computer graphics as it is applied on teams in both games and interactive media. Successful candidates will also have experience using LLM-based A.I. in creative projects. Additionally, candidates should have a high level of expertise developing 3D experiences and have teaching, research, or professional experience in this area.


You are encouraged to contribute to teaching our core Project Course, supervising student teams in their project course work, and critiquing student work. Additionally, you will teach one to two elective courses in your specialty content area (A.I. for Games and Experimental Media) each year. We are looking for someone who will contribute to our teaching mission, be a passionate mentor and advisor, and serve with colleagues to help promote the general success of the department.



Responsibilities include teaching, advising, service, supervising student projects, critiquing student portfolios and demo reels, helping recommend the best artistic tools and process, and continued creative activities and scholarship in the field.


Your responsibilities will include:




  • Teach, with co-faculty, the semester ETC Project Course. Supervise students within their project teams of typically 4-6 students and provide constructive criticism on project materials;



  • Conduct code reviews with teams interested in deeper discussions on their software artifacts, which often utilize Unity or web application frameworks dependent on client needs;



  • Hold office hours each week to help students;



  • Be a mentor to incoming students and assist their professional growth and preparation for careers as creative developers in entertainment technology;



  • Teach one to two elective classes per year, preferably in the areas of A.I. for Games and Experimental Media, professional game engine development, and/or programming in support of entertainment technologies;



  • Attend presentations, faculty meetings, and program events.





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